Reported by Gamespot… Naughty Dog’s Neil Druckmann has shared some thoughts on a potential third The Last of Us game. After the big success of The Last of Us Part II, Druckmann said he wrote an “outline for a story” for a new game with co-writer Halley Gross. However, the game isn’t in production yet.
He shared this on the Script Apart podcast, going on to mention that Naughty Dog as a studio is not currently working on this but, “I hope one day can see the light of day.” This new story would explore “a little bit what happens after [The Last of Us Part II]. We’ll see,” he said, according to IGN which picked up the quotes.
Druckmann acknowledged that there has been “quite a bit” of chatter at Naughty Dog about making The Last of Us Part III, but it’s too soon to say if the studio will make it. After The Last of Us, he was brought on to take over development of Uncharted 4 before doing The Last of Us Part II.
“We’ve now had two games that I feel speak to something universal as well as telling a very personal story for these characters. With one game, there’s no pattern of what a franchise is,” he said. “With two games, now there’s starting to be a pattern–now I feel like there are some structural and thematic themes you’d have to stick to if you’re making a third game.”
This is not the first time Druckmann has spoken about The Last of Us Part III, as he previously said Naughty Dog’s next game could be a third part, or something else.
Druckmann also said in the interview that Naughty Dog is known to take a “long time to explore different ideas” after it releases a game, and this was also the case with The Last of Us Part II. Druckmann said Naughty Dog is thinking about “whether it’s going to be Last of Us III, whether it’s something new, whether there’s some old franchise we want to go back to.”
Reported by Gamespot… Respawn Entertainment’s 2016 shooter Titanfall 2 has seen a big increase in concurrent users lately on Steam. Having recently been discounted by 75%, player numbers surged upwards by more than 750%, with the game breaking its all-time record player count according to SteamDB. At 16,974 players recorded at its peak so far, Titanfall 2 has smashed its previous record of 13,603 concurrent players since it first arrived on Steam last summer.
The increase in players could also be partly attributed to the upcoming ninth season of Apex Legends, which includes more direct references to the Titanfall universe and its story. As seen in the latest trailer, Kairi “Valkyrie” Imahara is the newest playable character and is the daughter of Viper, one of the Apex Predator Pilots that players faced off against in Titanfall 2.
Viper piloted an aerial combat Northstar Titan frame in that game, and thanks to some tinkering from Rampart, Valkyrie can use the flight core of her father’s old Titan as a jetpack.
Ever since the launch of Apex Legends, Respawn has confirmed that plans for a new Titanfall game have been put on the back burner so that the studio can focus on growing its successful battle royale title. Titanfall 2 was also infamously sandwiched between Call of Duty: Infinite Warfare and Battlefield 1 when it launched in 2016, leading to poor sales at the time.
Respawn hasn’t written the franchise off entirely, but between Apex Legends, starting a second studio in Vancouver, and hiring for a new original game it has in development, it’ll likely be a while before Titanfall 3 ever sees the light of day.
Reported by Gamespot… According to IDC’s gaming research director, Lewis Ward, low inventory of microprocessors and Intel’s slower transition to the 10nm process for semiconductors (though both new consoles use AMD chips, which were also affected) played a role in supply issues more generally in the tech industry. And for Microsoft and Sony, the targets they set in place for console production were thrown into a “semi-chaotic state” by the pandemic.
“As a general rule, it’s pretty tough to radically change production schedules and related contract terms,” Ward told GameSpot.
Semiconductors have been in such short supply that the Biden administration announced it would be looking into the situation. The components are used in a wide variety of industries, including video games as well as automobiles. Electric vehicles were hit particularly hard by the shortage, and the 100-day review of the problem is ongoing. Since 2020, the problem has gotten worse, with major automotive manufacturers decreasing profit projections as a result.
A failure to make enough supply to meet demand is not exactly the end of the world for Microsoft or Sony. With early profit margins often very small–and the PS5 confirmed to be selling at a loss right now–neither company has much to gain by overextending itself to acquire the components it needs to supercharge production. Making more consoles will obviously let more players buy them, but that also means losing another small amount of cash every time it sells a unit (though it also opens the door to earning revenue on games and services). And with demand still so high, it may make more sense for the companies to stay conservative until component costs have dropped enough for each sale to be profitable.
Should demand still be high by the time supply does start to increase, it could finally spell doom for the re-sellers who have made use of bots to scoop up limited supplies and mark up the prices during the system’s first six months on sale. They’ve shown little sign of slowing down, with the console still listed for hundreds of dollars above their MSRP and retailers like GameStop offering them in expensive bundles with accessories and games you probably don’t want. Those who can find one at the standard price are generally refreshing listing pages to purchase them as soon as they’re in stock again.