Reported by DotEsports… And that inspiration definitely shows in Valk’s abilities. She uses part of her father’s Titan to shoot missiles and own the skies, gaining excellent vantage points and intel on opposing squads.
Selling that concept to fans shouldn’t be difficult, especially with “jetpacks” being the perfect “single-word elevator pitch,” according to Klein. The tougher part of Valk’s kit was making it fair to play against a flying menace that hails missiles down at you from the skies. And, just like any legend in development, her early iterations tested those boundaries.
Aside from slowing down her travel speed, Respawn added a few balancing limitations to make sure playing against Valkyrie feels fair. The new legend can’t use guns or grenades while her jetpack is active, for example. Instead, players will have to toggle the VTOL Jets off and wait for a brief delay before whipping a weapon out (though you can use your tactical while jetpacking).
Valk’s early design also made her jetpack a tactical ability, something that the devs thought would be a “natural way” to limit its power, according to lead game designer Carlos Pineda. But using all of her abilities in concert didn’t quite work right. Making the jetpack a passive allows players to deliver more fluid combinations.