Reported by Major Nelson…
Back in February 2021, we shared via Xbox Wire the backward compatibility team developed FPS Boost, a feature employing a variety of new methods for nearly doubling the original framerate on select titles. Higher, steadier framerates make games visually smoother, resulting in more immersive gameplay. We partnered closely with developers to enhance the experience while maintaining the game’s original intent. And while not applicable to all games, these new techniques can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the limitations of the hardware at the time.
In some instances, because there are higher graphics requirements to enable FPS Boost technology, we’ve had to reduce a game’s resolution to ensure it both runs smoothly and plays great. In those select cases, FPS Boost is not automatically enabled for Xbox Series X gamers, but can easily be turned on under the Compatibility Options in the Manage game and add-ons setting. To experience FPS Boost and to be able to toggle the feature on and off, make sure your console has taken the latest update and you’ve rebooted your console.
Reported by Polygon… Cyberpunk 2077’s disastrous launch led to very few refunds, according to CD Projekt Red CFO Piotr Nielubowicz, who shared details on the situation during an earnings call with investors. The dystopian cyberpunk RPG sold 13.7 million copies, but the developer only issued 30,000 refunds.
Players were also able to get refunds through Sony and Microsoft, which were not included in this tally. In December 2020, Sony not only offered full refunds for customers who purchased a digital copy, but they removed the game from the PlayStation Store. Cyberpunk 2077 has yet to return to the PlayStation store, despite patches that have fixed hundreds of bugs, with varying levels of success.
CD Projekt Red has been forced to change track on Cyberpunk 2077 after the game’s launch, because of the game’s issues on Xbox One and PlayStation 4 consoles. In February, the developer had to contend with a cyber attack from hackers who claimed to have source code for Cyberpunk 2077, The Witcher 3, Gwent, and an unreleased version of Witcher 3. Patch 1.2 was delayed from February to March because of complications from the attack.
Despite these issues, the Polish developer enjoyed a profitable 2020, taking in over $560 million in revenue. Future updates for Cyberpunk 2077 are currently in development, including an online mode.
Reported by GamesRadar… Sony is working on its own cloud gaming experience, and it’s leaning on its now two-year-old partnership with Microsoft to help make it happen.
Speaking with Japanese outlet Nikkei (translated by VGC), Sony CEO Jim Ryan explained that, “We’re still talking to [Microsoft] about exchanging ideas, and there’s some very interesting stuff, so when the time is right, we’ll announce our cloud strategy. We could conceivably use the cloud for our technical infrastructure, but the cloud gaming experience we’re offering will be unique and only on PlayStation.”
PlayStation has dabbled with cloud gaming and other streaming services in the past, but it’s yet to invest in the technology as heavily as Microsoft, which recently expanded its Xbox Cloud Gaming service with the first PC and iOS beta. PlayStation Vue was shuttered in 2020, but PlayStation Now is still kicking, and it just added some new games including Borderlands 3 and Marvel’s Avengers. Sony clearly has ambitions for the cloud, even if they may not be realized until 2022 or beyond.