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Outriders Before You Buy

Outriders Before You Buy

Outriders release is finally upon us and the feedback on the game is somewhat mixed right now. The initial launch rolled out according to time zone for the consoles, and eventually hit the PC platform at 12pm Eastern. After a month long demo many players were frustrated to find the PC version of the game plagued with stuttering, frame rate, and crashing problems. People Can Fly are immediately working to rectify the stuttering issues with both tips, advice, and even their own updates. Cross play issues and server capacity were also emerging as challenges for players and the launch day, but that is more likely to be expected for a game release like Outriders. Let’s breakdown the actual meat of the game in spite of the technical problems and challenges.

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The Story

I still think one of the weakest points of the game is the completely perishable and cliche opening segments. The dialogue throughout the game can feel juvenile and awkwardly riddled with swear words, but the prologue scenes and writing take the cake for being the worst.

The sad part is, it’s actually a really cool way to set the stage for the planet of Enoch and some of the main characters. Running into older versions of characters from the beginning is a nice touch, and the dialogue, voice acting, and story elements immediately improve as you progress through the story.

Even the side missions and quests have solid voice acting and honestly some humorous moments. Outriders certainly has a story telling lane that they own and stick to, but it honestly works after you eat around the rough opening. I’m genuinely interested in the bigger story and lore beyond what I know right now.

Combat and Loot

The combat in Outriders would be significantly better if they did a more intentional job of educating the player with a more straightforward tutorial. The shooting test you do in the prologue feels honestly silly when you consider all you end up doing once you have powers. It reminds me of the combos in Anthem never truly being showcased to the player.

It’s hard to fault some of the environments and fight setups for rough aggro funnels when playing by myself, but the target acquisition and accuracy of the enemies can be a bit frustrating. There are times where you simply have to get closer to the enemies to self heal and one flight of stairs or stretch of no cover means tons of face tanking.

The loot is plentiful, meaningful, and fun to comb over. I’m really excited to start dipping my toe in crafting and bringing up pieces that I want to continue using. Armor pieces were already putting me in that nice tension of “this is stronger, but this has the perk I want”. Lots of potential in this games loot system.

The problems

After a month long beta were myself and many players praised People Can Fly for their patches, transparency, and response time, it was uniquely frustrating to have the PC platform plagued with what felt like problems from a poorly ported console game.

At the moment it seems as though there are some simple tweaks, drive updates, and adjustments that many PC players are accustomed to trying, and People Can Fly are working to push out updates to minimize the stutters. My concern is that too much of this game was built with lower end consoles in mind, which is why even cut scenes had tearing on my XBOX Series X.

The cross play issues and server capacity problems are honestly nothing to really fault the game for. These are rough edges most of us just come to expect during the first 24 hours. But when the entire game engine crashes or skips, hitches, and stutters, it is a huge immersion breakers and gameplay souring experience because so much of the game is fast paced.

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