SNTR Presents

Outriders Day 1 Patch

Outriders Day 1 Patch

The Outriders demo was, for all intents and purposes, a giant success. Tweaks were made to a few legendary farms as well as some locations that deserved a little bit more legendary love. A pesky inventory wipe was patched and People Can Fly are currently looking into the Accolade wipe issue, hoping that is fixed prior to launch. The details of the day 1 patch are somewhat extensive, and it has caused some to express concern while others both expect this to happen and, to a certain degree, celebrate it. Are Day 1 patches normal and good? Or a cause for concern?

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What did they say?

This is a patch we’re hoping to have ready and integrated into pre-loading even before launch. If everything goes to plan you won’t even have to download this on Day 1, but there is a possibility that this patch will release on April 1st (day one) and will therefore require an additional download.

  • Many bug fixes and improvements, with a particular focus on the latter sections of the game.
  • Performance improvements for pacing/stuttering that was observed during the demo
  • Camera Smoothing improvements for cutscenes and dialogues. This should reduce the camera shake that some players are struggling with
  • Cutscenes/dialogues frame rate improvements
  • PC cutscenes will have the option to choose from 30, 60, 90 and 120fps
  • Xbox Series X|S and PlayStation 5 cutscenes will be locked to 60fps
  • Xbox One and PlayStation 4 cutscenes will remain locked to 30fps

The Patch after The Patch

Below are our intentions for this patch.

  • Controller adjustment options such as deadzone adjustment, acceleration settings and legacy layouts.
  • Loading Time Improvements for Xbox One and PlayStation 4 consoles
  • Further Performance Improvements for Co-op games
  • Crossplay friends list and invite system across all platforms. This will require you to be using a Square Enix Members account.
  • Bug fixes including, for example:
    • Lore collectibles bugging out on second characters
  • This list will continue to be built out as we progress through launch

Concern or Celebrate

Whenever a day 1 patch is announced and pushed out, there is a common misconception that this is somehow worrying or a major problem for the game or the developers. Generally, what this means is, between the time the discs shipped and the digital versions passed certification the developers unearthed more things that should be patched.

I’m not trying to be the “glass half full” guy, but when a developer is putting in the work, all the way up to the eleventh hour, to ensure the best possible version of the game releases, I take that as a good sign. At the very least, it means less problems and issues for the launch day, since virtually all games have some level of bugs on day 1.

Obviously, in some cases, the day 1 patch barely makes a dent in the overwhelming problems that a game launches with. Case in point: Cyberpunk. But in this case, People Can Fly have proven to be both quick, efficient, and accurate to community feedback with their changes and updates during the demo.

 

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