Outriders post-campaign content was a huge focus prior to the game launching. With no planned live service features, many were looking to the endgame loop for the bulk of their gameplay and value. People Can Fly made a handful of decisions about the structure of Expeditions that many praised, most notably, not getting any rewards until the end, to prevent folks from only farming early bosses and checkpoints. The timer being related to the quantity and quality of drops, however, has become a focus of criticism due to the nature of the Outriders classes and power structure within the game. If all that matters is DPS and time completion, many builds and even one class are being seen as unhelpful or even cumbersome and antithetical to the endgame itself.