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Outriders Legendary Farm Patched

Outriders Legendary Farm Patched

The developers for Outriders, People Can Fly, recently announced on Reddit a series of updates and changes that would take place in the Outriders Demo. Amazingly enough, they addressed two of the Legendary farming methods that members of the community had been using. One of them is being patched, while the other was left alone and joked about. The transparency and honesty about the game and rhythms and play flow were refreshing and good to see.

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What did they say?

While we do not want to prevent farming runs (We get it!), the loot cave discovered via the triple chest-run, as well as the store exploit, do not feel to be within the spirit of the game. To that end, we are redirecting farming efforts to mechanics in the game that may be more enjoyable for players to play through and repeat.

  • Epic items will no longer appear in shops and vendors (within the demo).
  • Chests will no longer drop legendary items.
  • Sidequest rewards (on repeat runs) will now have a chance to drop legendary items.
  • Drop rates for enemies are NOT being changed at this time as we feel these are balanced quite well for the average player experience. RIP that captain.

This is a good insight into what they want for farming but also what they want to avoid in certain aspects of the game and missions.

Why is this important?

First and foremost, it is impressive to see a quick response after just one week of the demo being out. Hopefully this is an indication and a glimpse into their response time to problems or issues in the game after launch,

Second, this is a great peak into how the devs see loot and its role inside the game. They don’t want to discourage framing or put a stop to it, but they aren’t shy about protecting players from unhealthy routes, exploits, or shortcuts.

Lastly, loot pursuit, generosity, farming, and player agency are all delicate to balance in a game like this. Seeing a quick and transparent response from People Can Fly means they are dedicated to nurturing a good and healthy environment rather than a stretched or ignored one.

A potential future

Given that People Can Fly has committed to adding more and expanding the game in the future, this quick and decisive patch shows that they are paying attention to shortcomings, player trends, and problematic loopholes.

If any company wishes to build a longstanding game, loot grind, or expansion they need to both monitor and understand player behavior within the ecosystems and loot quantities that they build. Purely dedicated player hours alone can trivialize tens of thousands of developer hours.

My hope for games like this is that they deliver a good experience that lasts for a healthy amount of time. It’s possible, that without a properly built game and subscription fee system, no game can truly be a “live service”. It might be time for a hybrid to be born.

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