Returnal has finally arrived and is the first major first party release that is exclusive for the PS5. Owners of the PS4 or PS4 Pro will have to sit out of this challenging rogue-like game until they manage to snag on of the elusive PS5 consoles. While harnessing the haptic controls and features of the PS5 controller it also offers some unique interpretations of what a rogue style game can be. If you’re unfamiliar, a rogue-lite or rogue-like game is one where death comes with strong consequences. In some games, it merely means a harsh reset while much of what you’ve earned stays with you, and in others, it’s an honest to goodness “go back and start over”. The game genre dynamic has both fans and haters given the punishing nature and how it harkens back to a time where old games got their longevity out from punishing you in brutal ways, creating replay value purely from punishment. As someone who typically finds myself quickly walking away from any rogue style game, Returnal got its hooks in me from very early one. Let’s examine why.